Tuesday, November 12, 2013

Longhorn Golkonda and DN subclass system

So now you will see some of Longhorn Golkonda screenshots because if you were playing on Dragon-Network servers then you probably know that it's one of the most important Raid Bosses there (for sure it was)!

The thing that makes Dragon-Network so popular in private servers was unique sub-system. Where you could have skills from two choosen classes.

I will tell more about it in the next future posts. At this moment I will just tell about the basics.

There were two kinds of subclassed chars:
  • First type was a combination of two classes from one race,
  • and the type where you could mix two races.
So the first type was considered as regular one. You could exp it like a normal char and exactly like the chronicle was allowing to (not counting here server rates ofc :P, 30x makes server pretty pvp type).

And the second one, the mutants - well in every chronicle it was always little different. In C4 times in normal terms (like official server) you could have char with maximum level equal to 76, to make mutant first you needed to do a 'Retail quest'. Officialy that quest, as you probably know, allows you to take almost any other class as a sub-class (retail). In Dragon-Network after taking 'Mimir's Elixir' quest (yes, the quest for retails) after completing it, if you were over 76 level (actually in C4 times it was not neccessary) you could take a custom Dragon-Network quest for 'their' sub-class quest.

All you needed to do in that quest was killing Golkonda Longhorn, by killing i mean giving it last hit for 'quest horn' or make higest damage for item, tradeable, sellable horn.

You can only imagine that in C4 times, horns price was like 6 top-a sets, and something. Remember top-a was top on server at this moment. So it was pretty costable.

Grabbing a horn in last hit seems like so much easier to take, but back then every spawn of this Raid Boss was like an event. Greaters and strongest clans was always present. It was always a wor for that boss, which was great in my personal opinion.

With so many people around, there were also PKers and sometimes it was even funnier when some of them get killed and drop Zakens earring or Baiums ring, sometimes few thing at the moment. It was rarest items in game, ffs! And they lost them just trying to get poor piece of it. It made this game worth the candle! It was a lot of fun, and made you, you wanted be a part of it in every moment.

Well it was hard to get quest horn, not even mention drop horn. It was only for biggest and best clans. So it's took me a while to earn for that. But the results were just amazing.


In C4 times, again on Dragon-Network, since getting horn was so rare, and there were so many players willing to have (at least) one, so there were like 3 other Golkondas all over the map (localization was changed over the years), but when I started you could get horn in:

  • Wall of Argos (Goddard territory)
  • Tower of Insolance, 11 floor (Aden territory)
  • Angel's Waterfall (Hunters Village territory)
  • Four Sepulchers (Goddard territory)

Later, Golkondas in WoA, and Four Sepulchers were moved to:

  • Tower of Insolance
  • Aligator's Island (Heine territory)
  • Angel's Waterfall (Hunters Village territory)
  • Orc's Village
  • Elf's Village


















Camping Longhorn Golkonda (TOI 11) for quest chest.


Cool grass, and moon ofc :)

Teasing me with "he cant touch my chars". There were always some players who thought they can do whathever they want to. But when GM appears he just must show how much power he has.... :D


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